2026-02-25 18:11:37 +08:00

59 lines
1.2 KiB
C#

// Copyright 2026 (c) Jupiter. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class CameraCapture : ModuleRules
{
public CameraCapture(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
OptimizeCode = CodeOptimization.Never;
}
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
ModuleDirectory,
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"UMG",
"RenderCore",
"RHI",
"ImageWrapper"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}