// Copyright 2026 (c) Jupiter. All Rights Reserved. using UnrealBuildTool; using System; using System.IO; public class CameraCapture : ModuleRules { public CameraCapture(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; if (Target.Configuration != UnrealTargetConfiguration.Shipping) { OptimizeCode = CodeOptimization.Never; } PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... ModuleDirectory, } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "UMG", "RenderCore", "RHI", "ImageWrapper" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }