项目重命名

This commit is contained in:
顾宏 2026-02-25 17:03:57 +08:00
parent b192c51c10
commit f62f97ba4c
7 changed files with 15 additions and 15 deletions

View File

@ -5,7 +5,7 @@
"Description": "",
"Modules": [
{
"Name": "NineCameraDemo",
"Name": "CameraCaptureDemo",
"Type": "Runtime",
"LoadingPhase": "Default"
}

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@ -3,13 +3,13 @@
using UnrealBuildTool;
using System.Collections.Generic;
public class NineCameraDemoTarget : TargetRules
public class CameraCaptureDemoTarget : TargetRules
{
public NineCameraDemoTarget(TargetInfo Target) : base(Target)
public CameraCaptureDemoTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("NineCameraDemo");
ExtraModuleNames.Add("CameraCaptureDemo");
}
}

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@ -2,9 +2,9 @@
using UnrealBuildTool;
public class NineCameraDemo : ModuleRules
public class CameraCaptureDemo : ModuleRules
{
public NineCameraDemo(ReadOnlyTargetRules Target) : base(Target)
public CameraCaptureDemo(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

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@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "CameraCaptureDemo.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, CameraCaptureDemo, "CameraCaptureDemo" );

View File

@ -3,13 +3,13 @@
using UnrealBuildTool;
using System.Collections.Generic;
public class NineCameraDemoEditorTarget : TargetRules
public class CameraCaptureDemoEditorTarget : TargetRules
{
public NineCameraDemoEditorTarget( TargetInfo Target) : base(Target)
public CameraCaptureDemoEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("NineCameraDemo");
ExtraModuleNames.Add("CameraCaptureDemo");
}
}

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@ -1,6 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "NineCameraDemo.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, NineCameraDemo, "NineCameraDemo" );