添加摄像机捕捉的统一处理
This commit is contained in:
parent
f682b3b460
commit
c8aa3652ff
Binary file not shown.
@ -1,21 +1,14 @@
|
||||
#include "CameraCaptureActor.h"
|
||||
|
||||
#include "Components/SceneCaptureComponent2D.h"
|
||||
#include "Camera/CameraComponent.h"
|
||||
#include "Engine/TextureRenderTarget2D.h"
|
||||
#include "Engine/World.h"
|
||||
#include "HAL/PlatformFilemanager.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "Misc/FileHelper.h"
|
||||
|
||||
#include "IImageWrapper.h"
|
||||
#include "IImageWrapperModule.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "Async/Async.h"
|
||||
|
||||
|
||||
ACameraCaptureActor::ACameraCaptureActor()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
// PrimaryActorTick.bCanEverTick = false;
|
||||
}
|
||||
|
||||
void ACameraCaptureActor::BeginPlay()
|
||||
@ -24,21 +17,6 @@ void ACameraCaptureActor::BeginPlay()
|
||||
BuildViewCaptures();
|
||||
}
|
||||
|
||||
void ACameraCaptureActor::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
if (!bCaptureEveryFrame) return;
|
||||
|
||||
UpdateViewTransforms();
|
||||
CaptureViews();
|
||||
|
||||
if (bGenerateAtlas)
|
||||
{
|
||||
GenerateAtlas();
|
||||
}
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
void ACameraCaptureActor::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
||||
{
|
||||
@ -51,59 +29,44 @@ void ACameraCaptureActor::PostEditChangeProperty(FPropertyChangedEvent& Property
|
||||
|
||||
void ACameraCaptureActor::BuildViewCaptures()
|
||||
{
|
||||
// Destroy old components
|
||||
for (USceneCaptureComponent2D* Comp : ViewCaptures)
|
||||
if (ViewCapture)
|
||||
{
|
||||
if (Comp)
|
||||
{
|
||||
Comp->DestroyComponent();
|
||||
}
|
||||
}
|
||||
ViewCaptures.Empty();
|
||||
ViewRTs.Empty();
|
||||
AtlasRT = nullptr;
|
||||
|
||||
if (ViewCount < 1) ViewCount = 1;
|
||||
if (ViewWidth < 16) ViewWidth = 16;
|
||||
if (ViewHeight < 16) ViewHeight = 16;
|
||||
|
||||
// Recreate view captures
|
||||
for (int32 i = 0; i < ViewCount; ++i)
|
||||
{
|
||||
UTextureRenderTarget2D* RT = NewObject<UTextureRenderTarget2D>(this);
|
||||
RT->RenderTargetFormat = RTF_RGBA8;
|
||||
RT->ClearColor = FLinearColor::Black;
|
||||
RT->InitAutoFormat(ViewWidth, ViewHeight);
|
||||
RT->UpdateResourceImmediate(true);
|
||||
|
||||
USceneCaptureComponent2D* Capture = NewObject<USceneCaptureComponent2D>(this);
|
||||
Capture->SetupAttachment(GetRootComponent());
|
||||
Capture->RegisterComponent();
|
||||
|
||||
Capture->TextureTarget = RT;
|
||||
Capture->CaptureSource = ESceneCaptureSource::SCS_FinalColorLDR;
|
||||
Capture->bCaptureEveryFrame = false; // 手动触发
|
||||
Capture->bCaptureOnMovement = false;
|
||||
|
||||
ViewCaptures.Add(Capture);
|
||||
ViewRTs.Add(RT);
|
||||
ViewCapture->DestroyComponent();
|
||||
ViewCapture = nullptr;
|
||||
}
|
||||
|
||||
// Atlas RT (optional)
|
||||
if (bGenerateAtlas)
|
||||
if (ViewRT)
|
||||
{
|
||||
if (AtlasGridX < 1) AtlasGridX = 1;
|
||||
if (AtlasGridY < 1) AtlasGridY = 1;
|
||||
|
||||
AtlasRT = NewObject<UTextureRenderTarget2D>(this);
|
||||
AtlasRT->RenderTargetFormat = RTF_RGBA8;
|
||||
AtlasRT->ClearColor = FLinearColor::Black;
|
||||
AtlasRT->InitAutoFormat(ViewWidth * AtlasGridX, ViewHeight * AtlasGridY);
|
||||
AtlasRT->UpdateResourceImmediate(true);
|
||||
ViewRT = nullptr;
|
||||
}
|
||||
|
||||
ViewRT = NewObject<UTextureRenderTarget2D>(this);
|
||||
ViewRT->ClearColor = FLinearColor::Black;
|
||||
ViewRT->InitAutoFormat(ViewWidth, ViewHeight);
|
||||
ViewRT->UpdateResourceImmediate(true);
|
||||
|
||||
ViewCapture = NewObject<USceneCaptureComponent2D>(this, TEXT("ViewCapture"));
|
||||
ViewCapture->SetupAttachment(GetRootComponent());
|
||||
ViewCapture->RegisterComponent();
|
||||
|
||||
ViewCapture->TextureTarget = ViewRT;
|
||||
ViewCapture->CaptureSource = ESceneCaptureSource::SCS_FinalColorHDR;
|
||||
ViewCapture->bCaptureEveryFrame = false;
|
||||
ViewCapture->bCaptureOnMovement = false;
|
||||
|
||||
ViewCapture->PostProcessBlendWeight = 1.0f;
|
||||
|
||||
ViewCapture->PostProcessSettings.bOverride_AutoExposureMethod = true;
|
||||
ViewCapture->PostProcessSettings.AutoExposureMethod = EAutoExposureMethod::AEM_Manual;
|
||||
|
||||
ViewCapture->PostProcessSettings.bOverride_AutoExposureBias = true;
|
||||
ViewCapture->PostProcessSettings.AutoExposureBias = 1.0f;
|
||||
|
||||
ViewCapture->SetRelativeLocation(FVector::ZeroVector);
|
||||
ViewCapture->SetRelativeRotation(FRotator::ZeroRotator);
|
||||
}
|
||||
|
||||
void ACameraCaptureActor::UpdateViewTransforms()
|
||||
void ACameraCaptureActor::UpdateViewTransforms(const int32 Index)
|
||||
{
|
||||
// 以本 Actor(CameraActor)的 transform 为中心
|
||||
const FVector Center = GetActorLocation();
|
||||
@ -117,129 +80,18 @@ void ACameraCaptureActor::UpdateViewTransforms()
|
||||
FOV = Cam->FieldOfView;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < ViewCaptures.Num(); ++i)
|
||||
if (ViewCapture)
|
||||
{
|
||||
if (!ViewCaptures[i]) continue;
|
||||
|
||||
// 线性水平分布:居中对称
|
||||
const float Offset = (i - (ViewCount - 1) * 0.5f) * Baseline;
|
||||
const float Offset = (Index - (ViewCount - 1) * 0.5f) * Baseline;
|
||||
const FVector Pos = Center + Right * Offset;
|
||||
|
||||
ViewCaptures[i]->SetWorldLocationAndRotation(Pos, Rot);
|
||||
ViewCaptures[i]->FOVAngle = FOV;
|
||||
ViewCapture->SetWorldLocationAndRotation(Pos, Rot);
|
||||
ViewCapture->FOVAngle = FOV;
|
||||
}
|
||||
}
|
||||
|
||||
void ACameraCaptureActor::CaptureViews()
|
||||
{
|
||||
for (USceneCaptureComponent2D* Capture : ViewCaptures)
|
||||
{
|
||||
if (Capture)
|
||||
{
|
||||
Capture->CaptureScene();
|
||||
}
|
||||
}
|
||||
ViewCapture->CaptureScene();
|
||||
}
|
||||
|
||||
static void FlipVertical(TArray<FColor>& Pixels, int32 W, int32 H)
|
||||
{
|
||||
for (int32 Row = 0; Row < H / 2; ++Row)
|
||||
{
|
||||
const int32 A = Row * W;
|
||||
const int32 B = (H - 1 - Row) * W;
|
||||
for (int32 Col = 0; Col < W; ++Col)
|
||||
{
|
||||
Swap(Pixels[A + Col], Pixels[B + Col]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ACameraCaptureActor::GenerateAtlas()
|
||||
{
|
||||
if (!AtlasRT) return;
|
||||
|
||||
// 这里做一个“可编译的基础版”:CPU 拼合 AtlasPixels,并(可选)保存到磁盘
|
||||
// 注意:把像素写回 AtlasRT 需要更底层的 RHI/渲染线程操作;高性能版我建议改成 GPU Blit。
|
||||
const int32 AtlasW = AtlasRT->SizeX;
|
||||
const int32 AtlasH = AtlasRT->SizeY;
|
||||
|
||||
TArray<FColor> AtlasPixels;
|
||||
AtlasPixels.SetNumZeroed(AtlasW * AtlasH);
|
||||
|
||||
const int32 MaxViews = FMath::Min(ViewCount, AtlasGridX * AtlasGridY);
|
||||
|
||||
for (int32 i = 0; i < MaxViews; ++i)
|
||||
{
|
||||
UTextureRenderTarget2D* RT = ViewRTs.IsValidIndex(i) ? ViewRTs[i] : nullptr;
|
||||
if (!RT) continue;
|
||||
|
||||
FTextureRenderTargetResource* Res = RT->GameThread_GetRenderTargetResource();
|
||||
if (!Res) continue;
|
||||
|
||||
TArray<FColor> Pixels;
|
||||
Pixels.SetNumUninitialized(ViewWidth * ViewHeight);
|
||||
|
||||
FReadSurfaceDataFlags ReadFlags(RCM_UNorm);
|
||||
ReadFlags.SetLinearToGamma(true);
|
||||
|
||||
if (!Res->ReadPixels(Pixels, ReadFlags)) continue;
|
||||
FlipVertical(Pixels, ViewWidth, ViewHeight);
|
||||
|
||||
const int32 GX = i % AtlasGridX;
|
||||
const int32 GY = i / AtlasGridX;
|
||||
|
||||
const int32 DstX0 = GX * ViewWidth;
|
||||
const int32 DstY0 = GY * ViewHeight;
|
||||
|
||||
for (int32 y = 0; y < ViewHeight; ++y)
|
||||
{
|
||||
const int32 DstY = DstY0 + y;
|
||||
if (DstY < 0 || DstY >= AtlasH) continue;
|
||||
|
||||
const int32 SrcRow = y * ViewWidth;
|
||||
const int32 DstRow = DstY * AtlasW;
|
||||
|
||||
for (int32 x = 0; x < ViewWidth; ++x)
|
||||
{
|
||||
const int32 DstX = DstX0 + x;
|
||||
if (DstX < 0 || DstX >= AtlasW) continue;
|
||||
|
||||
AtlasPixels[DstRow + DstX] = Pixels[SrcRow + x];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ✅ 如果你需要“输出到目录”,这里就直接把 AtlasPixels 编码写盘
|
||||
// (你也可以加开关:bDumpAtlasToDisk)
|
||||
const FString OutDir = FPaths::Combine(FPaths::ProjectSavedDir(), TEXT("CameraCapture"));
|
||||
IPlatformFile& PF = FPlatformFileManager::Get().GetPlatformFile();
|
||||
if (!PF.DirectoryExists(*OutDir)) PF.CreateDirectoryTree(*OutDir);
|
||||
|
||||
const FString FullPath = FPaths::Combine(
|
||||
OutDir,
|
||||
FString::Printf(TEXT("atlas_%010lld.png"), (int64)GFrameCounter)
|
||||
);
|
||||
|
||||
auto EncodeAndWrite = [AtlasPixels = MoveTemp(AtlasPixels), AtlasW, AtlasH, FullPath]()
|
||||
{
|
||||
IImageWrapperModule& ImageWrapperModule =
|
||||
FModuleManager::LoadModuleChecked<IImageWrapperModule>(TEXT("ImageWrapper"));
|
||||
|
||||
TSharedPtr<IImageWrapper> Wrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
|
||||
if (!Wrapper.IsValid()) return;
|
||||
|
||||
if (!Wrapper->SetRaw(AtlasPixels.GetData(), AtlasPixels.Num() * sizeof(FColor),
|
||||
AtlasW, AtlasH, ERGBFormat::BGRA, 8))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const TArray64<uint8>& Compressed = Wrapper->GetCompressed();
|
||||
TArray<uint8> Bytes;
|
||||
Bytes.Append(Compressed.GetData(), (int32)Compressed.Num());
|
||||
FFileHelper::SaveArrayToFile(Bytes, *FullPath);
|
||||
};
|
||||
|
||||
// 基础版默认异步写盘,避免卡
|
||||
Async(EAsyncExecution::ThreadPool, MoveTemp(EncodeAndWrite));
|
||||
}
|
||||
@ -4,6 +4,17 @@
|
||||
#include "Camera/CameraActor.h"
|
||||
#include "CameraCaptureActor.generated.h"
|
||||
|
||||
|
||||
#define CAMERA_WIDTH_NUMS 3
|
||||
#define CAMERA_HEIGHTH_NUMS 3
|
||||
|
||||
const int32 AtlasGridX = 3;
|
||||
const int32 AtlasGridY = 3;
|
||||
const int32 ViewWidth = 1024;
|
||||
const int32 ViewHeight = 1024;
|
||||
|
||||
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EViewDistribution : uint8
|
||||
{
|
||||
@ -11,6 +22,12 @@ enum class EViewDistribution : uint8
|
||||
Circular UMETA(DisplayName = "Circular")
|
||||
};
|
||||
|
||||
|
||||
class USceneCaptureComponent2D;
|
||||
class UTextureRenderTarget2D;
|
||||
|
||||
|
||||
|
||||
UCLASS()
|
||||
class CAMERACAPTURE_API ACameraCaptureActor : public ACameraActor
|
||||
{
|
||||
@ -19,6 +36,10 @@ class CAMERACAPTURE_API ACameraCaptureActor : public ACameraActor
|
||||
public:
|
||||
ACameraCaptureActor();
|
||||
|
||||
USceneCaptureComponent2D* GetViewCapture() { return ViewCapture; }
|
||||
UTextureRenderTarget2D* GetViewRT() { return ViewRT; }
|
||||
|
||||
|
||||
// ===== 多视图参数 =====
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MultiView")
|
||||
@ -30,28 +51,11 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MultiView")
|
||||
EViewDistribution Distribution = EViewDistribution::LinearHorizontal;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MultiView")
|
||||
int32 ViewWidth = 1024;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MultiView")
|
||||
int32 ViewHeight = 1024;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MultiView")
|
||||
bool bCaptureEveryFrame = true;
|
||||
|
||||
// Atlas
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Atlas")
|
||||
bool bGenerateAtlas = true;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Atlas")
|
||||
int32 AtlasGridX = 3;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Atlas")
|
||||
int32 AtlasGridY = 3;
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
|
||||
#if WITH_EDITOR
|
||||
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
||||
@ -62,18 +66,15 @@ protected:
|
||||
private:
|
||||
|
||||
void BuildViewCaptures();
|
||||
void UpdateViewTransforms();
|
||||
void UpdateViewTransforms(const int32 Index);
|
||||
void CaptureViews();
|
||||
void GenerateAtlas();
|
||||
|
||||
private:
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TArray<class USceneCaptureComponent2D*> ViewCaptures;
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
|
||||
TObjectPtr<USceneCaptureComponent2D> ViewCapture;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TArray<class UTextureRenderTarget2D*> ViewRTs;
|
||||
TObjectPtr<UTextureRenderTarget2D> ViewRT;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
class UTextureRenderTarget2D* AtlasRT;
|
||||
};
|
||||
@ -4,15 +4,17 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Subsystems/WorldSubsystem.h"
|
||||
#include "Tickable.h"
|
||||
#include "CameraCaptureSubSystem.generated.h"
|
||||
|
||||
|
||||
|
||||
|
||||
class ACameraCaptureActor;
|
||||
|
||||
|
||||
UCLASS()
|
||||
class CAMERACAPTURE_API UCameraCaptureSubSystem : public UWorldSubsystem
|
||||
class CAMERACAPTURE_API UCameraCaptureSubSystem : public UWorldSubsystem, public FTickableGameObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@ -22,10 +24,25 @@ public:
|
||||
virtual void Deinitialize() override;
|
||||
virtual void OnWorldBeginPlay(UWorld& InWorld) override;
|
||||
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
|
||||
virtual TStatId GetStatId() const override;
|
||||
|
||||
virtual bool IsTickable() const override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void CaptureViewToImageTick();
|
||||
|
||||
void AsyncWriteImageToDisk(TArray<FColor>& AtlasPixels, const int32 AtlasW, const int32 AtlasH);
|
||||
|
||||
TArray<TWeakObjectPtr<ACameraCaptureActor>> AllCaptureCameras;
|
||||
|
||||
// 输出的目录
|
||||
UPROPERTY()
|
||||
FString OutPutDirectoryPath;
|
||||
|
||||
};
|
||||
|
||||
@ -2,13 +2,25 @@
|
||||
|
||||
#include "CameraCaptureSubSystem.h"
|
||||
#include "CameraCaptureActor.h"
|
||||
#include "Components/SceneCaptureComponent2D.h"
|
||||
#include "Camera/CameraComponent.h"
|
||||
|
||||
#include "EngineUtils.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Engine/TextureRenderTarget2D.h"
|
||||
#include "IImageWrapper.h"
|
||||
#include "IImageWrapperModule.h"
|
||||
#include "HAL/PlatformFilemanager.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "Misc/FileHelper.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "Async/Async.h"
|
||||
|
||||
void UCameraCaptureSubSystem::Initialize(FSubsystemCollectionBase& Collection)
|
||||
{
|
||||
Super::Initialize(Collection);
|
||||
|
||||
OutPutDirectoryPath = FPaths::Combine(FPaths::ProjectSavedDir(), TEXT("CameraCapture"));
|
||||
}
|
||||
|
||||
void UCameraCaptureSubSystem::Deinitialize()
|
||||
@ -30,4 +42,129 @@ void UCameraCaptureSubSystem::OnWorldBeginPlay(UWorld& InWorld)
|
||||
}
|
||||
}
|
||||
|
||||
if (AllCaptureCameras.Num() != CAMERA_WIDTH_NUMS * CAMERA_HEIGHTH_NUMS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
static void FlipVertical(TArray<FColor>& Pixels, int32 W, int32 H)
|
||||
{
|
||||
for (int32 Row = 0; Row < H / 2; ++Row)
|
||||
{
|
||||
const int32 A = Row * W;
|
||||
const int32 B = (H - 1 - Row) * W;
|
||||
for (int32 Col = 0; Col < W; ++Col)
|
||||
{
|
||||
Swap(Pixels[A + Col], Pixels[B + Col]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UCameraCaptureSubSystem::Tick(float DeltaTime)
|
||||
{
|
||||
CaptureViewToImageTick();
|
||||
|
||||
}
|
||||
|
||||
TStatId UCameraCaptureSubSystem::GetStatId() const
|
||||
{
|
||||
RETURN_QUICK_DECLARE_CYCLE_STAT(UCameraCaptureSubSystem, STATGROUP_Tickables);
|
||||
}
|
||||
|
||||
void UCameraCaptureSubSystem::CaptureViewToImageTick()
|
||||
{
|
||||
if (AllCaptureCameras.IsEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TArray<FColor> AtlasPixels;
|
||||
const int32 AtlasW = ViewWidth * AtlasGridX;
|
||||
const int32 AtlasH = ViewHeight * AtlasGridY;
|
||||
AtlasPixels.SetNumZeroed(AtlasW * AtlasH);
|
||||
|
||||
for (int32 CameraIndex = 0; CameraIndex < AllCaptureCameras.Num(); CameraIndex++)
|
||||
{
|
||||
if (!AllCaptureCameras[CameraIndex].IsValid())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UTextureRenderTarget2D* RenderTarget = AllCaptureCameras[CameraIndex]->GetViewRT();
|
||||
if (!RenderTarget)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
FTextureRenderTargetResource* RenderTargetRes = RenderTarget->GameThread_GetRenderTargetResource();
|
||||
if (!RenderTargetRes)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TArray<FColor> Pixels;
|
||||
Pixels.SetNumUninitialized(ViewWidth * ViewHeight);
|
||||
|
||||
FReadSurfaceDataFlags ReadFlags(RCM_UNorm);
|
||||
ReadFlags.SetLinearToGamma(true);
|
||||
|
||||
if (!RenderTargetRes->ReadPixels(Pixels, ReadFlags)) continue;
|
||||
FlipVertical(Pixels, ViewWidth, ViewHeight);
|
||||
|
||||
const int32 GX = CameraIndex % AtlasGridX;
|
||||
const int32 GY = CameraIndex / AtlasGridX;
|
||||
|
||||
const int32 DstX0 = GX * ViewWidth;
|
||||
const int32 DstY0 = GY * ViewHeight;
|
||||
|
||||
for (int32 y = 0; y < ViewHeight; ++y)
|
||||
{
|
||||
const int32 DstY = DstY0 + y;
|
||||
if (DstY < 0 || DstY >= AtlasH) continue;
|
||||
|
||||
const int32 SrcRow = y * ViewWidth;
|
||||
const int32 DstRow = DstY * AtlasW;
|
||||
|
||||
for (int32 x = 0; x < ViewWidth; ++x)
|
||||
{
|
||||
const int32 DstX = DstX0 + x;
|
||||
if (DstX < 0 || DstX >= AtlasW) continue;
|
||||
|
||||
AtlasPixels[DstRow + DstX] = Pixels[SrcRow + x];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AsyncWriteImageToDisk(AtlasPixels, AtlasW, AtlasH);
|
||||
}
|
||||
|
||||
void UCameraCaptureSubSystem::AsyncWriteImageToDisk(TArray<FColor>& AtlasPixels, const int32 AtlasW, const int32 AtlasH)
|
||||
{
|
||||
const FString FullPath = FPaths::Combine( OutPutDirectoryPath, FString::Printf(TEXT("atlas_%010lld.png"), (int64)GFrameCounter) );
|
||||
|
||||
auto EncodeAndWrite = [AtlasPixels = MoveTemp(AtlasPixels), AtlasW, AtlasH, FullPath]()
|
||||
{
|
||||
IImageWrapperModule& ImageWrapperModule =
|
||||
FModuleManager::LoadModuleChecked<IImageWrapperModule>(TEXT("ImageWrapper"));
|
||||
|
||||
TSharedPtr<IImageWrapper> Wrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
|
||||
if (!Wrapper.IsValid()) return;
|
||||
|
||||
if (!Wrapper->SetRaw(AtlasPixels.GetData(), AtlasPixels.Num() * sizeof(FColor),
|
||||
AtlasW, AtlasH, ERGBFormat::BGRA, 8))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const TArray64<uint8>& Compressed = Wrapper->GetCompressed();
|
||||
TArray<uint8> Bytes;
|
||||
Bytes.Append(Compressed.GetData(), (int32)Compressed.Num());
|
||||
FFileHelper::SaveArrayToFile(Bytes, *FullPath);
|
||||
};
|
||||
|
||||
// 基础版默认异步写盘,避免卡
|
||||
Async(EAsyncExecution::ThreadPool, MoveTemp(EncodeAndWrite));
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user